using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("HeroAttackDef")]
	public class HeroAttackDef : MonoClass
	{
		public float m_MoveToTargetDuration => method_2<float>("m_MoveToTargetDuration");

		public iTween.EaseType m_MoveToTargetEaseType => method_2<iTween.EaseType>("m_MoveToTargetEaseType");

		public float m_OrientToTargetDuration => method_2<float>("m_OrientToTargetDuration");

		public iTween.EaseType m_OrientToTargetEaseType => method_2<iTween.EaseType>("m_OrientToTargetEaseType");

		public float m_MoveBackDuration => method_2<float>("m_MoveBackDuration");

		public iTween.EaseType m_MoveBackEaseType => method_2<iTween.EaseType>("m_MoveBackEaseType");

		public float m_OrientBackDuration => method_2<float>("m_OrientBackDuration");

		public iTween.EaseType m_OrientBackEaseType => method_2<iTween.EaseType>("m_OrientBackEaseType");

		public HeroAttackDef(IntPtr address, string className)
			: base(address, className)
		{
		}

		public HeroAttackDef(IntPtr address)
			: this(address, "HeroAttackDef")
		{
		}
	}
}
